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In the aftermath of the Scourge's retreat to Northrend, Azeroth braces for a new kind of conflict. The defeat of Kel'Thuzad's forces has left the factions at a boiling point, igniting a full-scale war that engulfs the land. The lingering chaos of the Scourge events has left every monster significantly stronger, reshaping the world into a far deadlier battleground. To confront this rising danger, heroes now begin their journey at level 55 with tailored equipment, ready to dive directly into the fray and fight for Azeroth's survival.

Ahn'Qiraj remains sealed for now, but whispers of its awakening ripple across the land. As the factions prepare for war, the Call to Arms resounds through Azeroth. The age of heroes is upon us—will you answer the call?


General

Interface

  • Players can now queue for battlegrounds via a minimap button.
  • Players can lock and unlock unit frames.
  • Added the option to lock experience gain by right-clicking the player frame.

Creatures

  • Adjusted all creature levels to appropriate scaling.
  • Creatures now have 30% more health and deal 30% more damage.

Items

  • Rescaled all items to match appropriate levels.
  • Handcrafted numerous items with unique effects for greater variety.

Spells & Abilities

Humans

  • Perception is now a passive ability.
  • Added Every Man for Himself: Humans can remove any stun or slowing effect from the physical school every 3 minutes. Usable while under such effects.

Night Elves

  • Shadowmeld is now usable in combat. Cooldown increased from 10 seconds to 3 minutes.

Paladin

  • Sanctity Aura is now a baseline spell.
  • Repentance has been moved to Sanctity Aura's previous talent location.
  • Added Crusader Strike: Delivers an extra attack and increases all holy damage taken by the target by 20% for 12 seconds or 2 stacks.